A version – The pillars spawn just in front of Akiha. Air flamepits make you stop in the air and their ability to break momentum isn’t affected by doing a dash jump. Her 22x pits immediately detonate and force the opponent to respect. Using Air Pillars is core to her neutral and pressure game. Ringwide arcade version has C-Kohamech infinite.
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As you can see, you can’t really just land a hit from vermollion start and go into the infinite and kill. It stuffs just about anything underneath it and opens up opportunities for some nasty mixups.
Melty Blood/Akiha Vermillion/Full Moon
If you just really, really want to go super fast and not care about anything else, HVakiha is the character for you. Not as good an anti-air as the other moons. There is vfrmillion necessity for you to ever learn this unless you are trying to become the greatest FVAkiha player ever. She only has C as an invincible reversal, which on hit gives fairly good rewards, but during recovery is counter hit punishable and is relatively slow so it’s easy to safejump however it is air unblockable so they actually need to do a decent safejump – they can’t just air block it.
One of the main things to note with loops is you can’t keep doing pit loops without needing at least one pit to push away. C is an option you can use if you’re too far away for TK air puffball and your opponent gives you enough time and doesn’t mash out a normal to stop you.
How you want to position people during pit loops depends entirely on your positioning, execution and creativity.
Has a small amount of invincibility up until the first hit. Is very akija on wiff. No real issues, just simply outclassed by F. Her ground backdash is average, it’s invincible just like everyone’s else.
Main launcher for FVAkiha. Unlike for C and H moon where this move worked as an anti air with upper body invincibility, F’s A has no invincibility whatsoever and thus isn’t a very good anti air at all though it is still air unblockable.
The fastest character in the game but the one with the lowest health below even the NecosVAkiha is the ultimate glass cannon. EX version – meter You can also influence which direction you drift by holding 4 or 6 right after the move.
It’s also useful for tech chases in the corner, as well as punish combos, since it doesn’t have any forced proration. This is great as a brake in the air, so you can just pause and make yourself not land on a potential anti air, which is great when you’re air teching and you’ve used up all your movement options and someone’s making you land onto a normal for a ground to air combo.
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This dash coupled with her strong frame data allows her to also tick throw quite effectively. Its main use is in combos for corner carry and damage in the corner. Extremely damaging on ground counter hit ie leads to pit loops.
Melty Blood/Akiha Vermillion
Hits 16 times and depending on how much meter you had left when you LA, does between 3. FVAkiha’s offense is extremely potent, with F moon’s standard extremely good frame data coupled with a really fast dash that allows her to tick throw very vermillioon. Her air speed is absurd. Mizuumi Getting Started Community Roadmap.
Melty Blood/Akiha Vermillion/Full Moon – Mizuumi Wiki
Pillars can be used for good oki. Below are some of the more common knockdowns you’ll land, and the general options you have off them.
Navigation Main Page Recent changes. While her defensive options are just as lackluster as a majority of the cast, the problem with FVAkiha’s vermilliion is that if it gets baited it hurts a lot, lot more than it hurts everyone else, because her life is extremely low and her defense modifiers are really high as in she eats a lot more damage per hit than most characters.
Having two dashes in the air allows you to bait out big normals an come back in and punish.
While midair Akiha jumps a bit higher into the air and puts a flaming ball underneath her. The notes below contains the basics but if you’re looking for full on character specifics then it might be worth checking it out.
Used in fullscreen Momiji loops. A version floats you vermilkion where you are facing and B version floats you away from where you are facing. C, which everyone in the game can crouch to avoid.