Hits instant overhead on everyone in the cast while crouching, and is the fastest overhead in the game 11f total if done perfectly. Reliable corner route with good damage. Crescent Burn View hitbox? MK holds the pose after the attack to float to the ground. Color 10 Original alternate color palette.
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This soldier remains on screen longer than MK and HK soldiers. Start with the first, then move to the next one.
This exact combo will not work against Big Band since he will be too far away, but the b. Multi-hit jump in attack that shrinks Parasoul’s hurtbox, making her safer from attacks while jumping.
Parasoul Voice – Skullgirls (Game) | Behind The Voice Actors
Due to the way IPS works with tears, this moves allows for a an extra super at the end of a full undizzy combo using a tear explosion. High damage normal that hits twice. When used as a reversal, be aware that the post-flash hitstop does not cover the entirety of the startup, which can allow many characters to counter attack. Color 11 Based on Mitsuru Kirijo from Pafasoul 3. A staple tool in combos, since pqrasoul links into normals such as s.
Coup Double View hitbox?
Skullgirls/Parasoul – Shoryuken Wiki!
Scaling, Ignites TearsProjectile. Very useful normal when tears are nearby, and can confirm off the resulting parasoull from afar with b.
LP is an exception to this, and will produce a regular tear explosion as if it detonated automatically. Also known as “bikes”. Has the added use as a pressure tool on top of controlling space. An Egret soldier suddenly leaps out in front of Parasoul, shielding her from projectiles and assists.
Not disjointed like jLP, but hits at a higher angle. Reliable corner route with good damage. The Egret’s active hit box takes 24f minimum to appear on screen after Aprasoul start up. This section has not been started yet. HK during a restand. Inferno Brigade Level 3. This is especially useful since her normal jumping hurtbox is quite big. Jump over the opponent and do this move on your way down to make them block the other way. Immediately super canceling this move into Sniper can be a risky but rewarding way to punish zoners from doing an action fullscreen, since if Parasoul is hit out of Sniper, the soldier will still remain active.
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Parasoul stomps and bounces off the opponent on hit or block. Parasoul has a long, fast forward dash. The sniper shot can also force an opponent in a neutral state to block and provide cover for the next character to DHC into a safe super.
Hitting an opponent in the air adds some recovery, disallowing followups from the crumple. Cross-up move, and multi-hit so it’s easy to confirm. Color 10 Original alternate color palette. Her backward dash is just as fast but only covers medium distance.
Very versatile move, which changes properties and uses based on the version used. Has some invulnerability, but in most situations it will wear off before the bikes reach the opponent.
If the point is invulnerable but the opponent’s assist isn’t, the sniper will shoot the assist.